Blender export texture settings: how to avoid to compile them again and again

To improve project building time I would like to avoid to export textures from blender in order to not compile them again (and again) when I just modify the 3D model. Is there a way to achieve it with some export setting ?
It seems to me when I select “No export” for material in export settings the exported file looses material info

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Click keep original on top of exporter settings :blush:

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Gosh ! How many hours wasted playing Solitaire while waiting

Anyway I found sometimes not working properly as some of the textures are rendered pink in the sim (I still need to investigate why)