exporting any new light type from Blender doesn’t render in game
(yes, I’m exporting punctual lights, gltf contains them)
either parented or not to a mesh
documentation on lights is non consistent/non complete and/or Blender plugin is non consistent with 3ds
e.g. missing Kelving parameter in Blender, FastLight/Street Light, Advanced and SkyPortal Light non documented
They also don’t match the light orientation in blender. If i change the light to “spot” and make it shine straight down in blender it shines straight up in the sim.
So i have to flip every light for it to be oriented properly in the sim.
They’re not negatively scaled either. They just don’t match blender.
Lights definitely need looking into.
Actually @mamuDesign that may be why you’re not seeing them. I see you have the cone angle set to 90. If you flip them over or change the angle to 360 you might see them.
Haha, yhup. @FlyingRaccoon So the bug is indeed the mismatch between the sim and blender light orientations. When it’s fixed we’ll just have to flip them again i guess.