Blender Exporter - Propeller,Sail,Vegetation and Tree - resets Wear Overlay UV scale to 1.0

Version: SU/AAU/WU XX - 1.XX.XX.X SDK 1.2.0

Frequency: Consistently

Severity: Blocker

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Bug description:

Set material to Propeller - set Wear Overlay UV scale - save file. open file. Wear Overlay is reset to 1.0
Repro steps:

Attachments:

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Possible fix:

add

        MSFS2024_MaterialProperties.WEAROVERLAYUVSCALE,

to msfs_material_popeller.py

Sail
Not fixed in [2024 SU1] SDK 1.2.2 Exporter 2.3.2

Propeller
has been removed

Vegetation
Not fixed in [2024 SU1] SDK 1.2.2 Exporter 2.3.2

Tree
Not fixed in [2024 SU1] SDK 1.2.2 Exporter 2.3.2

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Hello and thank you,

The “Wear Overlay UV Scale” property only works for Standard and Clearcoat materials.

I have logged an issue in our backlog to have it removed from the other materials like we did for the Propeller.

Regards,
Boris

Hello,

The “Wear Overlay UV Scale” property is now displaying only for Standard and Clearcoat materials in the last flighting blender exporter (available in the sdk core 1.2.3).

Regards,
Boris

This is fixed in SDK 1.2.3 Blender exporter 2.3.2 (version!!)

1 Like