Blender, landing gear hydraulic cable stretch

Hi guys, in blender, what is the best way to stretch/expand hydraulic cables on landing gears?

What procedure do you guys use?

Thank you

The cables are done in blender as they should but then in the game they are detached and flowing.
Screenshot (2375)
Screenshot (2378)

you can use this method, or one similar to it.

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Let me try that out.

Yeah currently skinned bones is the only method.
In Blender specifically, you should be able to achieve a decent result with 3 bones.

https://docs.flightsimulator.com/html/mergedProjects/How_To_Make_An_Aircraft/Contents/Modelling/Airframe/Animations/Animating_Landing_Gear.htm

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Thanks. It’s been a bit tricky but I’ll also try this.