BUG FS2024 - Aircraft using LOD1 for int model, issues with walkarounds

When aircraft is using LOD1 interior when looked from Exterior (on Model.cfg set to TRUE), and user exits the aircraft (walkaround mode), the LODs do not switch consistently.

  1. Load into an aircraft using LOD1 interior when looked from exterior. Load into parking space so you start in Walkaround mode
  2. Aircraft loads perfectly fine. Enter the aircraft
  3. Exit the aircraft
  4. You will now see that interior LOD0 is rendered, along with LOD0 exterior. The sim variables associated with camera continue to show as if the user was inside of the aircraft (interior cam).

Exiting the aircraft does not effectively switch cameras, which can be problematic for aircraft with interior/exterior models that are optimized in LOD1. We do not want to see int LOD0 in walkaround as the interior is heavy, and we have several occluders in LOD0 that conflict with the exterior model.

This is happening to us too. LVFR aircraft

1 Like

Bump on this. This is a bug, as walkaround is not loading LODs consistently. Upon first spawn, model renders correctly (following external camera rules), however only after entering and exiting the aircraft again, it no longer follows these rules, forcing Interior LOD0 even when model.cfg is explicitly excluding LOD0 from external view. 1st party aircraft.

@Boris @EPellissier

Issue is now fixed with 1.0.84.0, appreciated it.

Confirmed fixed, and also fixed was the very janky walking movement at high latitude airports. Thank you!