When you edit the .FLT, under [Sim.0], there is a field where you can set the
tail number, but it doesn’t have any effect. When you load the flight, the
plane uses the last tail number set by the user in the worldmap. This means
you can’t set a specific tail number for your mission, and the tail number
that is used may not make sense (e.g. wrong country, invalid number). This bug
has been present for over a year. Of course it doesn’t have a high priority,
just wanted to bring it to your attention.
1 Like
Hello @Mr_LiamT , Thanks for reporting this, I have created a ticket on our
side. However, I am not able to give you an ETA for a fix, Regards, Boris
Thank you! It’s just nice to have but not that important
@Boris I discovered this bug also happens with the ‘AirlineCallSign’ and
‘FlightNumber’.
Being able to change the Tail Number is important to me. It is a marketing reference to my package. It was working well in MSFS2020, so it should not be too difficult to correct.
I am currently working on converting my package of 104 missions to MSFS2024, so it would be nice if the correction was in place when Bushtrip (Missions) becomes available.