Hi, A handful of our users have experienced visible gridlines when flying low
to our polygons that have materials applied. We can’t replicate this with our
own settings but could you offer any advice? The material that we use doesn’t
have an white edges or transparencies so it’s not
that.
Hello @SFSimsDev , Is this behavior present on a particular scene (what is the
product name ?) or on all your products that use materials on polygons? Can
you get us their graphic settings ? Regards, Boris
I have also large polygon with one large texture with transparency set to 120
in polygon properties , exactly same is happening from middle distances like
30m from camera… I think what ever graphic settings are this should not be
happening. Not to mention that it excludes all grass in the area under polygon
, even if I put grass polygon above it grass is not generated.