Marketplace package name: Default F/A-18, Indiafoxtecho F-35 and others
Context: in flight
Bug description: HMD does not “disappear” when pilot is looking at the HMD. Apparently the Camera_ray_node_collision does not work.
Repro steps: Activate HMD on the FA-18 or F-35. It should disappear if the user il looking at the HUD or in the cockpit (by detecting ray collision with an invisible mesh).
Yeah, we’ve been having this issue on our planes too. Because some special effects need this feature to logically control things. So, is there a plan to fix it?
Any news on this?
HMD occlusion is essential for planes like the F-35… moreover we are adding the HMD to our Typhoon and M-346, and lack of this feature makes using it really annoying.
This is used not just for HMDs and the like. FBW use it to ensure the input fields are defocused when the view is taken away from the instrument with the focused field, re-enabling the users normal controls. This can happen if something changes the camera view programmatically, leaving the user unable to do anything except Alt+F4 the sim. It’s somewhat important for that reason, especially with the new camera API coming.
This will not be fixed in SU5.
I am bumping the ticket regularly but it hasn’t been prioritized yet.
Don’t hesitate to upvote the thread as it has only 1 vote for now.
@FlyingRaccoon Does MSFS2024 provide a method to obtain the camera position? Currently, we have a feature that needs to determine the camera movement position, for example, whether the camera is in the cockpit or in the cabin. Since the current CAMERA_RAY_NODE_COLLISION parameter is unavailable, no alternative solution has been found yet.