CAMERA_RAY_NODE_COLLISION does not seem to work correctly (or at all) at least for HMDs

Version: 1.2.7.0

Frequency: Consistently

Severity: Low

Marketplace package name: Default F/A-18, Indiafoxtecho F-35 and others

Context: in flight

Bug description: HMD does not “disappear” when pilot is looking at the HMD. Apparently the Camera_ray_node_collision does not work.

Repro steps: Activate HMD on the FA-18 or F-35. It should disappear if the user il looking at the HUD or in the cockpit (by detecting ray collision with an invisible mesh).

Hello @Scimmia1974

That’s right, we have a regression on this feature that also impacts our F/A-18.
Thank you for reporting the problem.

Regards,
Sylvain

2 Likes

Yeah, we’ve been having this issue on our planes too. Because some special effects need this feature to logically control things. So, is there a plan to fix it?

Thanks!

1 Like

This is also used by the FlyByWire planes. A fix would be appreciated.

1 Like

Hello @Nvnv

This is in our backlog so I expect this to be fixed eventually.
But the Sim Update in which this will be addressed remains to be determined.

Regards,
Sylvain

Any news on this?
HMD occlusion is essential for planes like the F-35… moreover we are adding the HMD to our Typhoon and M-346, and lack of this feature makes using it really annoying.

Hello @Scimmia1974

No news, this hasn’t been prioritized yet.
I am bumping the subject internally.

Regards,
Sylvain

1 Like

This is used not just for HMDs and the like. FBW use it to ensure the input fields are defocused when the view is taken away from the instrument with the focused field, re-enabling the users normal controls. This can happen if something changes the camera view programmatically, leaving the user unable to do anything except Alt+F4 the sim. It’s somewhat important for that reason, especially with the new camera API coming.

@FlyingRaccoon Hi Sylvain, we already on SU 5, is there any urgency to fix this bug?

Thanks,
Jannie

1 Like

Hello @JannieR2007

This will not be fixed in SU5.
I am bumping the ticket regularly but it hasn’t been prioritized yet.
Don’t hesitate to upvote the thread as it has only 1 vote for now.

Regards,
Sylvain

@FlyingRaccoon Does MSFS2024 provide a method to obtain the camera position? Currently, we have a feature that needs to determine the camera movement position, for example, whether the camera is in the cockpit or in the cabin. Since the current CAMERA_RAY_NODE_COLLISION parameter is unavailable, no alternative solution has been found yet.

Thanks

Hello @Nvnv

The newly introduced Camera API will let you do so.

For now, there’s a design flaw that requires you to Acquire the camera at least once to be able to get the position from cameras you do not “own”.
[CameraAPI] CameraGet behavior requires clarification - [MSFS 2024] Bug Reports / SimConnect - MSFS DevSupport

This should be resolved with the next version of the SDK.

Regards,
Sylvain

We’ll look into this API. Thank you very much for the information.