Is your camera window supposed to look like this when in the scenery editor?
(Same when using the developer camera or top-down camera.)
Haven’t found any other topics about it in some cursory searches, so is it possible that this is by design?
When navigating around a gigantic class B airport, it’s not fun to be stuck at speed 30. And when doing very delicate work at a close distance, it is also not fun to be stuck at speed 30.