The body of the aircraft is not affecting airflow while using CFD. Air should
be flowing around the body and be affected by it, but air just goes through.
Air flow around a cylinder should look like this (perhaps not like pic 4 with
eddys) , but in the game it just goes through and is not affecting the air.
on the air from the fuselage. The tail is performing correctly, but nothing is
happening around the fuselage. Side forces are calculated with the modern FM,
but the air is not affected. This is with a 25 knot crosswind.
Also there is no Coanda effect
of the fuselage. The air pushed by the prop is just carried away by the wind,
making crosswind landings impossible, especially with a castering nosewheel.
Airflow should look like this,
following the fuselage. This is
something Rush tried to get fixed in XP11, but Austin. You can see the clips
below.
https://www.twitch.tv/videos/251080674
https://www.twitch.tv/videos/251369670
https://www.twitch.tv/aerosimgaming/clip/FurryBadCocoaBigBrother Also the
math doesn’t add up, using the legacy prop model you can see the induced
velocity of the prop. 134 kph. (72.4knots). If look at the angle it looks like
the airflow is leaving the prop at 45°
However simple math says the
airstream should come out at 19°, not 45° there is something wrong with the
calculations. So yeah. TDLR. - Body doesn’t effect CFD (CFD_ReinjectBody = 1)
- No coanda effect. - Prop wash with crosswind doesnt seem to be calculated
correctly.