City Update 10 breaks projected meshes and terraforming at nearby airports

The latest City Update 10 in MSFS 2020 causes a massive drop in resolution of terrain and projected meshes at nearby airports, in my case, KDEN Denver.

As you can see in the screenshots, there are very sharp edges of tiles where the resolution is affected on one side, but not the other. As you’ll notice in screenshots 1 and 5, terraforming is also affected. It would appear as though these tiles are simply rendering at a dramatically lower LOD, texture wise, and DEM wise. Please note these tile edges do not correspond with edges of anything in my scenery.

Interestingly, this does not happen without my scenery. Yet my scenery contains nothing unusual - it is simply projected meshes for pavement, heightmaps for terraforming, and a bunch of models, like basically all other sceneries. In testing, I’ve tried removing my projected meshes, and exclusions, to no avail, I can’t explain what is interacting to cause this.

If anyone has experienced something similar or has any ideas, or if someone from Asobo could look into this bug, that would be greatly appreciated.





It would appear I made a mistake in testing - this also affects the default scenery, (premium and autogenerated), so it’s safe to say this isn’t a SDK issue but a sim issue. Therefore, moderators can feel free to mark as closed. Thank you.

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