Hello. We’ve built a Typescript ↔ C++ WASM communications channel that works really well on the PC using the Communications API that released in SU13.
Our initial impression is that it does not function correctly in the Xbox environment, and we’re not sure why. We’re using it as documented, and it functions flawlessly on PC. It’s a lovely API.
Could I please get confirmation that the Communications API is in fact Xbox-compatible? It will greatly aid our debugging efforts just to start with ‘ground truth’ confirmation.
(For reference, I’m talking about the API documented here: Communication API )
This API is supported on Xbox as well.
If you are able to isolate a particular case where the API behaves differently between PC and Xbox, you can create a bug report and we’ll investigate.