i’m trying to explore WASM as an alternative to external Simconnect application.
I’m puzzled with fsNetworkHttpRequestGet
i have created a very stripped down standalone module version, output in console from a random rest API
is works ok, but once launched, it is impossible to reduild the module (via build all in project) or to clean all (to de initialize the module).
It is indeed possible do apply patches via the Debug WASM
I’m unable to tell if the behaviour is due to poor programming (most likely, i’m complete newbie in c++) or some quirk in 2024 code
…because the same module in 2020 doesn’t give any issue !
i don’t care a lot about the build all, the big issue is that is freezing the game when quitting