Version: 1.XX.XX.X
Frequency: Consistently
Severity: Blocker
Bug description:
I’ve always longed for a system, working similarly to the procedural taxiway wear now implemented. But now seeing that aprons no longer fall off uniformly. We desperately need a better system to allow us devs to make accurate and realistic wear and tear without having to make custom textures with projected meshes. For example in real like. Taxiways often are darker towards the edges.
In FS20 i could put a lighter apron as the base. And then put a darker apron with a high fall of on the edge to get this effect.
In fs24 this is an apron with Full opacity and 10 meter fall off
Here is the same apron with about 50% opacity
That swirly effect is ugly and useless, unless its very presence is a bug in itself.
With that being said. Seeing how the taxi points and paths now introduce wear and tire marks.
*Is it possible for us to have an object type in the scenery editor that we can place like a taxi point/path and have it display an apron material of our choice with parameters for Fall Off (from the placed line), opacity, texture heading, an option to choose whether we want the apron to show up only on the left, right or both sides.
So that for the picture below i could place a line along the edge, set that i only want the material on one side and give it a fall off distance so that it fades away towards the middle. Maybe even independent fall of distances for each side, so i can give the edge side a short fall off as well.
This would be a game changer if implemented, i’d pay money to get it implemented yesterday. Also the procedural grunge from the taxi paths now implemented, how can i turn it off? Especially for the parking positions. That’s like turning “draw surface” for the taxi path. Who’s gonna use that? It’s nice to add details to default airports, but it’s getting in the way with our custom airports. Without the system proposed above (projected meshes aside) , its near impossible to accurately recreate dirty/worn taxiways.