Decal Material no longer works

Version: 1.0.72

Frequency: Consistently

Severity: High

Marketplace package name: All airports/Scenery

Bug description: Objects with Decal material do not show up, and are invisible. All decal objects from FS2020 are invisible. Making NEW objects with decal material the new SDK in 3dsmax, still shows invisible material.

After reviewing the SDK, there is a new decal “object” but zero instructions on how to create them in 3dsmax, just on how to place them in sim.
This still poses a huge dilemna, we have a LOT of decal objects in our airports, and they are currently not rendering. We need support to display legacy decals.

Repro steps: Apply decal material to any object. Insert object as scenery.

Could be related to what I posted here? Problems with textures in general and hard to find out what’s required to get them working on projected meshes when making a new build:

Any updates? Problem still occurs with the latest build as well.

Hello @RaceMasterPC ,

Could you please provide us with a max sample for MSFS2020, along with the associated exported GLTF, bin, and textures that reproduce the issue?

See 3) Provide private content

Regards,
Boris

Thank you… files sent.

Hello @RaceMasterPC,

Could you please confirm whether the issue persists in the latest update (1.0.88)?

Regards,
Boris

The issue still persists. Native MSFS 2024 objects, exported and compiled with the latest SDK do not appear if they are decal material.
This also applies to any MSFS 2020 objects with the decal material.

Hello,

This should be fixed in SU2 (currently in flighting).
Can you confirm if the issue is resolved?

Regards,
Boris