In SU1 and SU2, I have noticed that the Decal material does not appear when the mesh below it uses any of the material types supporting subsurface scattering (SSS, Hair, Sail). I’m not sure if this is a bug or intentional, but it would be great to see it working.
Example below is a really simple setup - the “base” mesh is duplicated, pushed out by 0.0001m, and given a Decal material.