Hello @darwikey and @Boris
So, since we are now starting to work on 2024 projects I came across this issue again since it also affects fully custom native 2024 lightrows. And, after some digging, I am extremely confused as to what is going on. I tried the last 3 hours trying to get to the bottom of it, but nothing makes sense.
What I did was to check different types of lightrows and airport lighting configurations to find some consistency of their disappearance. I had a look at:
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default 2024 airports with default lighting
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2020 sceneries that use lightrows with custom models
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2020 sceneries that use lightrows with default models
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2020 sceneries that use default generated lighting without using a lightrow
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2024 sceneries that use lightrows with custom models
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2024 sceneries that use lightrows with default model
The thing is, I still cannot figure out what’s causing it and which lightrows work and which don’t:
2024 Default Airports
So as far as the default airports go it seems that taxiway lighting seems to work almost all the time. Taxiway centre as well as edge lights are displayed correctly with the mesh. However, runwaylighting is inconsistent. Yesterday when I loaded into a default airport every model showed up correctly. Taxiway and runway light models. Today when I tried again to do more research I can only see taxiway light models but not runway lights. The runway only has the light itself, but not the model itself.
2020 sceneries with default runway approach lights
Runway approach lights and PAPIs, as reported back in April, are also still/again missing. They worked fine in SU2, as reported on March 29, but in the SU3 beta they are gone again.
2020 sceneries with lightrow + custom models
Those seem to work all the time. I wasn’t able to find an airport with such configuration where it did not work
2020 sceneries with lightrow + default models
Same as the above, those also seem to work all the time and the 2024 default model is displayed correctly
2024 sceneries with lightrow + custom models
This is where it gets complicated. So I made my own custom native 2024 build where I used custom models and custom lights using a lightrow. They show completely fine in the editor, but in the built package the model is missing.
Then I checked iniBuilds’ LCLK because I new this uses lightrows with custom models too. There the models do show up in the built package too. This is the first confusing part because I don’t know why all custom lightrows would work there, but not for me or in some other packages.
2024 sceneries with lightrow + default models
This makes it even more confusing. I checked 2 sceneries here: iniBuilds’ EGKK and EGLL. Both use lightrows with default 2024 models. Here every model works at EGLL, but at EGKK it is similar to the 2024 default airports where taxiway lighting works fine, but the models for the runway lights are missing.
All in all this is really confusing because I cannot figure out what the actual cause is and why some work and some don’t. Also weird is that 2020 lightrows work fine in 2024, while 2024 native things seem to work worse and more inconsistent than 2020 backwards comp sceneries.
See, not having approachlight models or PAPI’s displayed, whilst still being an issue, is not a gamebreaker for me a least. However, not having taxiway or runway lighting is an absolute blocker. Especially when you are not using a default light, but actually have the lens flare on the model itself. Because this means that if the model is not displayed you have no runway or taxiway lighting at all.
I hope this detailed report and investigation helps, and I would appreciate a quick fix since this has been an issue for over 8 months now as it was initially reported back in November 2024, and was seemingly fixed in SU2.
Best,
Michael.