Did I find a ConeHeading sound bug? (Wwise)

Making sounds for AI aircraft I have a jet_wine event in Wwise for exhaust jet
sound. In soundai.xml I call this event with a WwiseEvent attribute
ConeHeading = “180”: As expected in the Outside ViewPoint the sound comes from
the back of the engine. But in ViewPoint = Inside, the sound seems only to
come from the front of the engine(ConeHeading = “0”). Because all ConeHeadings
work correct in the Outside ViewPoint, have I found a bug? It seems like all
external sounds have a ConeHeading of 0 in the Inside ViewPoint, overruling
the settings in soundai.xml.

Hello There is a CancelConeHeadingWhenInside attribute in ****, can you
set it to False and check if you still have the issue? Regards, Sylvain

Thank you very much for this. I wasn’t aware of this setting. Maybe it would
be more logical if this was “false” by default. Looks like this fixed it. I
will test further and report.

This is true by default mainly for player aircraft as there’s no real use for
it since the sound emission and pilot position are known. It makes sound
mixing easier. But you are right, it doesn’t really make sense to have it set
to true for AI sounds. We can’t really change it though as it would change the
sound behavior of existing products. We can make a note in the doc to insist
on this and make sure people are not missing this potential problem.
(@Nocturne FYI) Regards, Sylvain

I can confirm it’s working now. Thank you very much.