Ok, now I’m confused, when I first asked about this, here:
https://devsupport.flightsimulator.com/t/3948 It seemed the “disable motion
blur” option would prevent smearing of animated objects caused by any methods
of temporal antialiasing ( TAA or DLSS ), and @Boris confirmed it was
supposed to used in those cases. However, from this thread, it seems is
instead used to flag objects to not be affected by the motion blur of the
camera, which I think it’s a different case than temporal antialiasing. So,
how exactly is the flag used for ? Prevent motion blur from both the camera
effect and the temporal antialiasing, or just for the camera ? If it’s
supposed to work in both cases, will be eventually fixed for antialiasing
because, since a long while I’ve been using that flag to compile materials
belonging to objects that requires, but they are still blurred when using TAA
or DLSS, if they are animated.