DistanceToNotAnimate..does this works?

Version: since day one

Frequency: Consistently

Severity: High

Similar MSFS 2020 issue: exactly the same

Bug description: from the Documentation, the DistanceToNotAnimate parameter should be “the distance (in meters) to turn off animation and model behavior systems”. This means that the Behavior should run until the set distance..but I’m pretty sure this value is ignored, right? and it fallback to the values forementioned in the docu ( in my case, a landmark: * All others (including GroundVehicles) = 1000 meters*)

Then there is the description “this performances optimization will have no visible impact whatsoever for the user.”
that is of course not correct, because, if the model has this Behavior, and it is out of the 1k meters (hardcoded?),
myCurrentTime won’t update as expected

<UseTemplate Name="ASOBO_GT_Update">
<FREQUENCY>1</FREQUENCY>
<UPDATE_CODE>
(Z:myCurrentTime) 1 +
</UPDATE_CODE>
</UseTemplate>

any hints to overcome this?

Hello @mamuDesign

This parameter is flagged as obsolete in the documentation.

To my knowledge, the evaluation of your behavior does not depend on this or any hardcoded distance, but rather on the fact the object is still loaded and the node your component is attached to, if there is one, is still present in the currently used LOD.

Can you still see your landmark when your behavior stops being evaluated?

Regards,
Sylvain