Dynamically Placed POI

Not so much a MISSION question, but Mission Devs might be more aware of how to do this.

Is it possible to dynamically inject a Single POI into the sim with its position lat/long set by an external simconnect exe.
(Height automatically placed above the current positions ground level)

If the sim cannot support this, I assume there may be a Brute force way, by making a POI marker Plane Simobject, and then injecting that into the sim, as a controlled AI object ?

Obviously, I currently know very little about this subject, so currently I am just looking to determine if it is may be possible to do, before getting any deeper into it.

Is this something that can be done in MSFS ?

Dynamically Placed POIs, by an external SimConnect app, as opposed to fixed POIs, built into scenery bgls

POI markers are a combination of 3D object (the pin) and 2D (the tag) which is why they can’t be fully hidden via neat addons like Mugz’s UI mod.

But you can instantiate 3D custom objects anywhere afaik, so I don’t see any reason why you couldn’t instantiate a custom POI object in a similar fashion. If you attached a 2D label to it it should follow camera direction too, in theory.

I’m more towards scenery design rather that gameplay, but afaik proper POIs have some more xfunctionality" rather than a “simple” scenery object
Like being on the World Map, intersection with the Smart Camera and such
May OP is searching a way to add them properly :sweat_smile:

I am certainly not looking for them to be on the world map.

These would be a single Dynamically placed POI, appearing and positioned by an external Simconnect exe program, that just has to place the Marker at a given new location., when the external simconnect program decides when & where to place it.

Almost like a Stationary AI aircraft, shaped like a Pole marker !!

https://docs.flightsimulator.com/html/Programming_Tools/SimConnect/API_Reference/AI_Object/SimConnect_AICreateSimulatedObject.htm

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You can create dynamic POI markers with mission scripts. You can even change them however you want.

I’m not sure about simconnect or WASM, but you could use a worldscript for this. The worldscript can be placed in the world, to load the missionscript when the player is near your scenery.