Environment map to Substance Painter


I’m really missing a correct HDRI map in Substance Painter. I’m creating
content in this program, and would like to see faithfully accurate colors in
Substance Painter, just like they will be displayed directly in the game
MSFS2020. Right now I have to load a preview version of the model into the
engine, look at how the model looks, then re-edit the model because the colors
on the textures are different. Of the standard environment maps in Substance
Painter, there is nothing close to the same color palette as in the game. Can
I ask the developers to create a proper HDRI map and add it to a future
version of the SDK in the Tools folder?

Yes this is still very needed(((