Erratic behavior of simobjects on collision meshes

Confirming the same collision mesh issue. With our Humber Bridge add-on, there are several custom ground vehicles following waypoints in WorldScripts, which cross the bridge deck (collision mesh).
This behaves normally in FS2020, but a direct test of the same package in 2024 results in the collision mesh being ignored.

The mesh IS detected with camera collision enabled, and also detected by the player aircraft.