Error in compilation of scenery package

Version: 1.0.72.0

Frequency: Consistently

Severity: Blocker

Marketplace package name: n/a

Context: When building custom scenery package using project originating from MSFS2020

Similar MSFS 2020 issue: n/a

Bug description: I was having an issue with models that were ported from MSFS2020 not showing textures in MSFS2024, so I re-exported them from Blender using the new toolset for 2024. On attempting to build the package inside the sim, I got the attached error, and compilation failed.

Repro steps:

  • load package in scenery editor in-sim
  • build package

Attachments:


1 Like

I’m getting this issue as well.

HELLO. THIS HAPPENS BECAUSE THERE CANNOT BE SUBFOLDERS WITHIN THE 3D MODELS FOLDER. IN YOUR CASE THE “TEXTURE” FOLDER MUST BE OUTSIDE THE MODELS PATH.

I tried putting my model (gltf, bin, & xml) into their own folder parallel to textures, and get the same result. Is there someplace this requirement is documented? I’m not seeing it in the SDK.

1 Like

Hello, you can use as a template the example included in the SDK 2024 called “AirportKalo” edit all the XML with your airport data and try to compile again. There you will see what the structure of this example is like.

C:\MSFS 2024 SDK\Samples\DevmodeProjects\Sceneries


As you can see the textures and gltf files are in their own folders.

Hello,

I’ve moved this topic to [MSFS 2024] Questions & Community Discussions, as I believe it’s more related to your scenery project configuration.

As @GamerFull mentioned, AirportKalo sdk sample is a great starter template to understand how things are set up.

That said, feel free to tag me if you’re still stuck with a cleaned project.

Regards,
Boris