Context:When building custom scenery package using project originating from MSFS2020
Similar MSFS 2020 issue:n/a
Bug description:I was having an issue with models that were ported from MSFS2020 not showing textures in MSFS2024, so I re-exported them from Blender using the new toolset for 2024. On attempting to build the package inside the sim, I got the attached error, and compilation failed.
HELLO. THIS HAPPENS BECAUSE THERE CANNOT BE SUBFOLDERS WITHIN THE 3D MODELS FOLDER. IN YOUR CASE THE “TEXTURE” FOLDER MUST BE OUTSIDE THE MODELS PATH.
I tried putting my model (gltf, bin, & xml) into their own folder parallel to textures, and get the same result. Is there someplace this requirement is documented? I’m not seeing it in the SDK.
Hello, you can use as a template the example included in the SDK 2024 called “AirportKalo” edit all the XML with your airport data and try to compile again. There you will see what the structure of this example is like.