Hi, I’m having problems building and exporting my packages in the new SDK. I
open my package (last built in December) and it opens OK. Then the problems
start: 1. I click on “build and export” select a brand new folder for the
export, it seems to build OK but in the console there is a warning
“PackageBuilder | Failed to find asset group for file …EXPORT.ZIP”. And
then it says “PARTIAL BUILD”, so that doesn’t look good. When I build again,
the warning is there again, despite the fact that the export.zip is in the
folder. What’s wrong and how do I solve
this?
default modelLib.BGL filename in it, I decided to change it for something
custom, as this is supposedly not good. So I renamed BGL and ArtProj assets to
a custom name, and rendered again. No new errors, however when I look into the
export.zip, I still have the defailt name of modelLib.BGL instead of the new
renamed name. Why? How do I rename it properly and make the build and export
to generate the new name?


3. When I check compatibility
of my airports for Xbox, I’m not sure what to do. My files are fairly
optimized, but the Statistics Profiler shows some red in my airport areas.
However if I filter just the Asobo generic airport objects that are used a lot
in all my airports (and all others), most of them are also showing red - too
little LOD levels, too many textures etc. So even if I manage to optimize my
objects further, most Asobo objects will still be red in the Statistics
Profiler too. So is there any single “pass/fail” Xbox checker? Or should I
ignore the red and submit my airports with Xbox checked anyway? Not sure what
to do. Will the QA team test my airports after I update them with new SDK and
export for Xbox option checked, and pass or fail them for Xbox? Or should I
disable Xbox because not all my objects have 4 LOD levels etc. (although they
still are quite optimized usually)? 4. My animated simObjects that looked
animated before (animated flags) are not animated anymore when loaded in the
Scenery Editor. Is this a new bug? Does it mean my animated simObjects won’t
work anymore, or is it just a presentation bug in the Scenery Editor and can
be ignored?