Hi,
I’ve been studying the new Wear & Tear system that’s been integrated in 2024, and I have some questions about the intended useage for 3rd party modules.
So far as I can tell, damage accumulates in one of 2 ways:
- Linearly over time
- With collision damage
While this makes sense for external components like landing gear, it leaves alot to be desired for internal components such as engine oil, coolants and so on. It would be excellent if 3rd parties can extend on this to add deeper logic - for example, I want oil quantity to be depleted faster during overheat or high power conditions.
Is there a pathway that allows us to do this, or is it planned for the future? Are we expected to extend the system, or simply replace it with our own? I am wondering if walkaround features and career expenses can be tied to our custom systems, or if they MUST be used with the default integration.
Any clarity you can provide here would be extremely helpful.
Thank you
Dan
FlyingIron Sims