Extra Painted and/or Taxiway Path lines

I’m trying to generate scenery with the World Hub interface for the first time, so this may be a “World Hub” issue, but I’m not sure. I haven’t had this experience with several airports I’ve worked on through the regular SDK interface. But it could a more general SDK issue. I have searched the web, this forum and the FS Forum but haven’t found anything that describes this issue.

When the project is first loaded in Developer mode, we see four yellow lines:

Clicking on the second painted line from the left we see and “Edge_Line_Solid” Painted Line has been selected:

The third line from the left is a Taxiway Path (path) with a center line.

If the center line is turned OFF for this same Taxiway Path (path), only two yellow lines remain (not three as would be expected). So, the center line went away as did another “ghost” line that is no directly selectable.

There is a second “center” path that is a Vehicle Path:

Closing the Scenery Editor makes all paths and textures disappear except the base:

Of course, the desired behavior is to have two edge lines and a center line appear and then saved. EVEN WHEN the center line is deselected and then the scenery is saved and recompiled, three lines appear (two plus the “ghost”) when the scenery is loaded. I’m guessing this is a bug, but is there a workaround to get the scenery saved properly? This is also occurring in other areas of the airport!

Hi CurrentFoil3744

From what I can see on the scene I’ve just downloaded from World Hub, there are only two yellow lines, each one a “painted line” and I’m not reproducing the error.

Could you send me the airport source file (KNMN.xml) that you have so that I can check this?

Cheers

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I sent you the files via a PM yesterday. I’ve made another airport and experienced the same issue, but can clearly see that the problem is that my MSFS is showing both the original (MSBOT) lines and the newly placed (moved) lines. I have no idea why this is happening. Is it something I’m doing wrong?

Hi,

I haven’t had time to look at this yet, I’ll try to do it later today. I think you can follow my comment here, that can help (this is exactly what I wanted to test) :

Ah, that likely is it, then. It’s the middle of the night here. Will try it in the morning and report back. Thank you!
This will need to appear in the docs, of course.
I submitted both projects.

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That resolves the issue. Thank you!

I am not clear yet on when to select “View only package”. Right now it seems like one has to open the Scenery Editor to make the selection but the package has already been loaded. Then you must re-load the scenery to see the markings for the package only, which is inefficient. Am I missing something?

You can load the project, then open the scenery editor, tick the option and then load the scenery itself.
I totally agree with you, we already asked the dev team to set by default this option

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Hello, I have a similar problem but this solution didn’t work for me !
While I am using Scenery Editor every thing works fine , but when I build package to test it ! extra Edge taxiway lines shows. I’m not sure if I am doing something wrong in building. any help would be appreciated

Hi :blush:

Can you share some screenshots and the package you would like edit ?
I will have a look

Cheers

I have downloaded HEAT Airport

Scenery Editor Screenshot:

In game after doing (Build package)

I may have an idea. As there is no exclusion rectangle, when you build the package (I assume you put it in the community folder) you don’t exclude the default airport so you end up with both editions at the same time.

(to be sure, I prefer confirm that here, the world hub doesnt’t need a built package, we need the sources files like that : )
image

If you don’t want elements to be displayed in the scenery editor, there’s a sub-menu called “hide&view”.

You are right ! the default airport is causing the problem.
I know how to upload the airport from the World Hub Docs but I need to test it before uploading, so how can I exclude the default airport to test?

The only way is to test into the Scenery Editor with the edition loaded. Using the “hide&view” menu and the “View only current package” option

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Thank you for the help, I really appreciate it :slightly_smiling_face:

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