[feedback] There is no great way to test the airport before uploading

Based on past experience both for myself and others it can happen that what you see in the editor isn’t necessarily exactly what you see in a final package.

One example is windsocks aren’t necessarily unloaded when loading into scenery editor, so the old windsocks will still be there in editor, so you’ll either forget to place them or you place them and see double in editor.
Normally you’d just drop it into community folder and restart to check the final result, but with no deletes or exclusionrectangles that just gives you a double airport visually when checking it.

Another thing I’d usually run an extended test on is if the AI system works ok with the taxi network setup.

This is a must have, the major benefit of the WorldHub is to update default airports to allow them working with the internal AI system.

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Linking this reply here, as it works as an answer to the windsock problem and possibly others.