Fenix cabin lighting mod conflicts with liveries

Ive been having a bit of an issue with a mod I’m creating. Im trying to create a cabin light mod for the Fenix and it requires editing several textures. The problem is there are very popular liveries that overwrite these same files and it makes the cabin look horrible. I can’t expect users of the mod to copy the mods files and replace every livery that has custom cabin lighting, i also can’t just say it’s incompatible with this livery cause its a very popular livery, I can’t just say “live with the conflict” cause it looks horrible.

I figured there must be a way for my mod to overwrite any livery files but I can’t figure out how. Ive tried so many different ideas and none have worked. Im rather new to doing this but I’ve figured a lot out on my own except this. Googling hasn’t helped.

You may want to check with Fenix and/or any of the livery authors. This isn’t a core sim issue which is mostly the focus of this forum given where we are in the 2024 Lifecycle.

Actually, this is a core general SDK question, related to priority of VFS reads. In 2020, this situation was managed by alphabetically ordering the package directory names, the last read took priority.

I have seen reports that in some situations in 2024, that rule has been reversed in direction, so first read takes priority, similar to the way airport altitude was defined by its first instance.

In any event, the SDK team recognized the “wild west” VFS priority rules of 2020 cause issues, and some things have changed about the way it works, and I know people are wondering exactly how, like in situations like this.

@Ryz, did you try putting a ZZ at the start of your package directory name?