Flight Object Debug doesn't work

Version: 1.1.7.0

Frequency: Consistently

Severity: Blocker

Marketplace package name: Supercarrier Pro

Context: The product is based on worldscripts, in which we use calculators extensively. You can debug them if you set them to <DisplayAllowed>True</DisplayAllowed>, using the Flight Object Debug from the debug menu in devmode.

In MSFS2024, one of our calculators is not working as expected (the one for the catapult), but we can’t debug it.

Bug description: No calculators show up in the debug panel.

Repro steps: Load the supercarrier package, or create a worldscript with a calculator and set displayallowed to true on the calculator. Place the worlscript with scenery editor. Now the worldscript is loaded (carrier is visable), but the debug window shows nothing.

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I’ve tried all combinations of filters (description, classname, show only active), but nothing seems to work. It never shows any calculator debug windows.

On 2020, the same filters and calculators work fine.

Maybe the bug is caused by the new ‘show only active’ checkmark in the debug menu? Nothing else has changed from 2020.

@Asobo, here is a sample project to replicate the bug:
FlightObjectDebug testproject.zip (9.3 KB)

Steps to reproduce:

  1. Load and rebuild the project in 2020

  2. Spawn in at 42° N, 42° W

  3. Open the flight object debugger. After moving the windows around, you’ll see this:


    As expected, only the calculators with <DisplayAllowed>True</DisplayAllowed> are shown.

  4. Repeat for 2024. You’ll see this:


    None of the calculators are shown.
    Note that the statemachine and the tags don’t show either.