With the Scenery Editor open I shouldn’t get the Material Inspector like in the image attached
Infact, a material created with that editor is not working (upper right polygon with material applied, diagonal line across the poly)
I’m confused. I’m no expert by any means, but I don’t understand what your question or problem is?
In the inspector, it looks to me that the Albedo texture for your brick material is on the left, and the comp (metallic level shown?) texture for the material is on the right. A material can consist of up to 3 textures, the Albedo, the Comp (R - Ambient Occlusion, G - Roughness, Blue - Metallic), and a Normal texture.
As far as the line you mention, I have no idea what that is. Maybe it’s your material stretched?
The fact you’re not seeing it could be due to a number of reasons. It could have something to do with the definition of the material, the tiling size you’re choosing, maybe FS thinks it’s transparent… An expert will have more reasons for you.
Personally, I have better luck applying materials with Aprons or Rectangular Polygons. Sometimes you have to move the material around for it to show up with the x y position and rotation sliders.
As I noted, the way the question was worded I was very confused.
I don’t know what “on the left” or “on the right” meant. I thought you meant in the inspector.
So, be that as it may, I’ll shut up now.
The scenery editor wasn’t setting the correct context in the MaterialEditor, it has been fixed.
But to be sure the editor use the correct context, it is now displayed in the material inspector window (and it can be changed)
The information you referred to is from an older release note of the 0.23 SDK.
The actual fix is scheduled to be shipped with the upcoming flighting updates.
This is still happening for me. I created a material in the material lib first, then realized the mistake I had made - I need to open the scenery editor also. But was still having this issue after loading the scenery editor. So I deleted the material, and tried to add it with the scenery editor. Also seeing duplicate materials named “(my-package-name-here)”, without quotes. If I try to delete them, I get an error: “Cannot delete this Material, guid is invalid.”
Tried diagnostics, nothing happens. Clean unused textures doesn’t fix it. I even closed my project and made a new one, and nothing. If I close the sim and reload projects, it works. Running the latest version of the SDK.