Forward / Backward playing Special Sounds issue on an Local Var with WWISE

Hello Team Asobo, Flying Raccoon, and fellow Developers. Quick question. I am
trying to play sounds ‘forward only’ and ‘backward only’ on Local Var’s and
having an issue. With two different sounds assigned to an Local Var, only one
will play and it plays both ways, ignoring ‘Direction’ assignment. Is this a
bug? I have tried Special sounds using WwiseData=“false” entry and adding
sounds based on LVar’s and that didnt work. I then used ‘AnimationTrigger’
sections in the model XML and those link to sound strings in the Sound.XML and
those two malfunction, but at least I get the sounds playing backards and
forwards. (The sound doesnt play backwards, it plays on the back-swing of the
animation. The sound occurs fine, playing with lvar turning on, and lvar
turning off). But I cannot seem to get two sounds on ‘a’ single Local Var. Am
I doing something wrong? Sample; Model XML entry Sound XML Entry;

Side note. I am using standard MSFS, not the Beta.

Hello Sylvain and team, I spent the day yesterday on this trying over and over
to get 2 sounds to run on one Local Var and there appeared to be no way. I
tried through AnimationTriggers, SimVar Animations/LocalVar, and also
Animations sections of the SoundXML and ModelXML combined. :frowning: I hope my
findings are wrong and I am just missing something. I have tried the
forward/backward routes and also the ‘Range’ system doesnt seem to function
with Local Vars as well. I am not using the Beta of SU10, just regular vanilla
SU9. Sample (one of many) of what I had been working with yesterday; and with
ranges attached but had many variations to get some sort of response of
variation. They run as one single version in both directions. Bill LHC

Hello @lyonhaart001 Can you provide us with a package that produces this
behavior so we can have a look? Regards, Sylvain