[FS2020 port] VFX cockpit occluder only works in left VR channel

Version: 1.2.11

Frequency: Consistently

Severity: High

Marketplace package name: Nardi FN-333 Riviera

Context: Mounted in Community / In flight

Similar MSFS 2020 issue: None

Bug description: When using “Fake” V R API, the VFX is clipped by the cockpit ambient occluder only in the left channel
(Users have reported VFX issues in VR. THe VFX are developed with the FS-2020 VFX editor.

Repro steps:
Using the FN-333, land on water. The water spray effect will invade the right VR channel.

Attachments:

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Hello,

This issue has been fixed in the current SU1 flighting 1.3.10.0.
Can you confirm if it is also resolved on your end?

Regards,
Boris

This appear to be fixed under 1.3.10 indeed.
Thnks :slight_smile:

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