I’ve set up the wipers, the helpers and generated the wiper mask for our airplane, and set up the material in animation groups, but I am still not getting an animated clearing effect on the windshield in sim.
We use custom wiper part names, XML and code, so my question is:
Does the wiper rain clearing require the use any specific wiper part names, or does the XML for the wipers require the use of HANDLING_Wipers xml template?
Also, once the mask is created, are the helpers used to create it still required on the model? On both exterior and interior models? On either one?
No it doesn’t, in fact the wipers templates have barely changed, if at all since MSFS 2020.
The link with the sim is done through the windshield material wiper properties in the gltf.
I don’t think exporting the helpers is required, they’re just used to generate the mask.
If you can’t make it work despite following the documentation, please create a bug report and provide us with your package and we will have a look.
Preferably a full SimObject package, whether it’s your real aircraft or a dummy for repro.
We gain a lot of time that way and this excludes the possibility of us creating a different context for our repro.
Rather than animating the wipers swipe up and then run the animation in reverse for down, we animated a full up/down cycle. Our animation cycles in 0-50 then out 50-100, and we set up the mask generation to reflect this. Do you suggest redoing the animation so that OUT is just a reversal of IN?
That being said, I did regenerate the mask based on 0-50,50-0 and now see this:
It seems improved but there is still a lot of white in there. Does this look right to you?