I have a little question that could help me a lot. Is there any way to not
compile the entire package every time I make a change to a single model or
sometime a texture? I work on a big Airport and every time it takes up to 30
minutes. To compile the package, I use a simple .bat. Thanks for the help.
I also use an external .bat file to build my aircraft which I call an external
build. And this is good to check for errors. For aircraft the AE (aircraft
editor) in the dev tools has a sync button and is fast as it only sync files
that have been altered. So I see a SE (scenery editor). I would assume this
would do the same and be a much faster method. Try that for now until you get
a scenery dev to answer.
Hello @Dav3.- , fspackagetool.exe does not rebuild
every asset unless you specify it with the “-rebuild”
argument
(or If you delete the folders _PackageInt / Packages before). On the other
hand, the tool needs to launch an instance of the game and in I think that’s
what takes time for you but, indeed, 30 minutes seems a lot. You can send me
your project if you want me to take a look at it ([See 3) Provide Private
Content](https://devsupport.flightsimulator.com/articles/5483/how-to-report-a-
bug-or-crash.html)) Regards, Boris
Hi, no, sometimes even if I change a texture or update a single model, the
compiler will start re-building the entire project. It is always been like
that on my side, beside some exception. It is not the instance of the game
that is taking 30 min., I can see all the texture and BGL’s being compiled,
I’ll may take a video to show that
There was a few versions of the SDK core that would rebuild the entire project
no matter what. Can you confirm you have MSFS_SDK_Core_Installer_0.20.5.0
installed? Also try this…
1. @echo Off
2. "C:\MSFS SDK\Tools\bin\fspackagetool.exe" "Airport.xml"
MSFS_SDK_Core_Installer_0.20.5.0 is installed. I’ve already tried to uninstall
e reinstall the SDK, but I didn’t notice any change. I’ll try your code.
Thanks!