@N316TS, thank you! Apparently, I saw the CollisionRoad property and thought that is what I saw in the other video, so I moved on. I had seen you needed a collision object but had not associated that with the necessary deselect of “Snap to Ground”. You’ve explained what is happening quite well! I will mark this as the solution because it explains things, although we’ve definitely found a limitation of the World Hub (at least for now).