Hot air balloons, gliders and helicopters spawning in RAMP_GA parking

Version: 1.2.7.0

Frequency: Frequently

Severity: High

Bug description: Parking spots with all RAMP_GA types spawn aircraft which should not be spawned for this parking type. Radius is also ignored allowing planes with a larger wingspan than the defined radius.
Helicopters can also spawn in GA spots, despite having their own parking type. Gliders are particularly prone to spawn in parking spots they shouldn’t fit in based on the radius. I’ve seen gliders spawn in spots with 0.5m radius.
The only fix I’ve found is to set radius to 0m, but that prevents all AI aircraft from spawning there.

Screenshot shows a RAMP_GA_SMALL with a 3m radius spawning a hot air balloon.

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I have also seeing, that aircrafts that has parking_type : DOCK, are still parking to ramp. It didnt do like that in MSFS2020.

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Hello @Gobby

There is a fix candidate for this issue in SU2 beta 1.4.7.0.
Please have a look and let us know if this is good for you.

Regards,
Sylvain

What was the fix. What should i assign hot balloons or helicopters parking spot, they not to spawn in aircraft parking spots?

They should no longer spawn on parking spots.

cool! I will try it now

They still are parking. I did try DOCK and MIL_COMBAT but still they are finding way to park in parking spot in flightplan. I want them just fly (AI OFFLINE). With gliders, i did again manage them to avoid parking just setting wing_span to 250. I dont want them to park either.

And hot balloons have these weird glow. And they dont move when injected to scenery in the air. Also helicopters dont move with AI OFFLINE traffic plans.

Are you using a traffic injector?

MSFS 2024 AI OFFLINE method. With my own GAmod flightplans.

Hi @FlyingRaccoon,
I still have gilders spawning at my glider airport outside of parking spots. In SU1 they were actually hovering above ground, I just tried SU2 beta and they are at least parked on the ground and resting in a more realistic way, and all are fully crewed. Is there a way to get rid of them?

This is a 2020-built airport available on Marketplace so you can try it out, CPL3.

Note that you can see the gilders even in the world map:

Try to disable all the AI gliders in content manager. Search “gliders worldwide”: There is 3 diffrent to disable. But problem is, even you disable those, next boot they are again enabled.

I realise there’s a dedicated SU5 beta forum, but I just thought I’d flag it here.

We’re getting numerous reports from users seeing hot air balloons spawning on parking spots again. All users are in SU5 beta.

Incidentally, helicopters are still a major pain as they seem to ignore the parking radius limit. (happy to create a new bug if needed, but this bug was raised for both helis and balloons.)

Oh Asobo. What have you done?

You can disable msfs ai hot balloon in content.xml. this is just modelmatching problem that needs to be fixed. And parking def obey rules must be fixed. Hot balloon could be assigned to dock so it would not be injected to ga parking .

I’m aware this is now showing as Bug Logged.
I don’t suppose there could be any confirmation on whether this regression might be planned to be re-fixed as part of SU6?

Just nice to give our customers some kind of timescale.

Hello @Gobby

No ETA yet.
I wanted to take this opportunity to make sure all the information we provide in the ticket are up to date, but while trying to get a reproduction of the issue on EGBP, as demonstrated in your last screenshot, I didn’t witness the issue in SU5 1.7.35.0:

The airport does not seem to have the workaround you mentioned (radius set to 0m).

Do you have the issue on 1.7.35.0 and if so, is there something specific you do to increase the likeliness of occurrence?
For example, what are your graphics option set to for parked aircraft quantity and variety?

Regards,
Sylvain

I just loaded into EGBP and I see the balloons.
My Parked Aircraft settings are Ultra quantity and Ultra Variety - but I have seen them at lower settings too.

This is 100% a regression of the bug fixed in SU2. We had zero reports of balloons between SU2 and SU5 release (and SU5 beta).

Even if you can’t replicate it directly - surely you can add an exclude for Hot Air Balloons spawning as Parked Aircraft.

There’s already something like this supposed to be in place. There must be an edge case that isn’t covered.

Can you confirm the balloon you see come from the asobo_passive_generic_hab package?

Through the VFS Projector, you can see its config in C:\Users\<Username>\AppData\Roaming\Microsoft Flight Simulator 2024\VFSProjection\simobjects\airplanes\asobo_passiveaircraft_generic_hab\common\config
and it has an empty atc_parking_types which should eliminate it from the pool.

You don’t have any traffic mods likely to change the passive aircraft, or inject custom traffic?
Do you have the issue regardless of the AI Traffic mode you select in Flight Conditions?

Regards,
Sylvain

Apologies for the delay in responding.

Looks like they are coming from the package you referenced. They display as “Simulated” HotAirBalloon.

Package:
asobo-passiveaircraft-generic-hab/simobjects/airplanes/asobo_passiveaircraft_generic_hab/common/model/exterior.xml

No traffic mods installed.

Hello @Gobby

What about this? Happens regardless of what traffic mode is selected?

Regards,
Sylvain