Until a recent update, I was using Blender lights - both streetlights and advanced lights for 2024 - to create light effects for objects such as apron lights, taxi lights, etc. The exported light object would light the area around itself, but without showing a light orb itself. Now, no matter what light shape I select, there’s a glowing point light wherever the Blender light is placed. Don’t get me wrong - there are times when this is great, and I’m happy the functionality is included, but there are times when you don’t want that effect. Is there supposed to be a way to turn it off while retaining the ability to illuminate the area?
I’m exporting using Blender 3.6LTS and the 3.31 version of the exporter, and exporting to FS2024, SU2 beta (1.4.14.0).