How to get only certain type of aircraft in a parking

Hi there,

I was just wondering if anyone knows how I can get only GA aircraft in these parking. The radius of the parking is correct to real world specification but usually here only GA and private jets stay in these parking. Currently because of the radius I am also getting Civil Aircraft:

These are the parking properties:

Is there any kind of script I can use? If I change the RAMP_GA_LARGE to RAMP_GA_SMALL it does not change anything because it gets reverted back.

LARGE or SMALL will have no direct impact on AI behavior, those additions are only for the UI. For the AI system both are the same as it uses RAMP as variable.

Sadly there is no way at the moment inside the SDK to add Parking-Codes with the ingame editor.

The “parking-score” system is still a big black box for 3rd party developers and all our information are based on “try/error”.

So just to make sure that I understood, there is no way of writing a script like in XML, to override which aircraft can park where?

Hi Vikingnope, the SDK documentation says that the radius sets the size of aircraft:

Could you do do whatever you need to do visually with lines, and make the radius on the spot smaller?

I could, but the only reason I wanted a bigger radius was so that it could match the real spec of the airport:

image

I was hoping there could be some kind of way to actually tell the sim with a script what can park where.

Also because maybe you might know, do you know of a way to get the parking spaces to actually align with the stop line on the parkings, so that when aircraft spawn or park they do not park in front?

It sounds like the space could accommodate larger aircraft, but I think what you’re saying is that, in practice, it doesn’t. I think the parking radius is the tool they gave us to make that change. If it were me, I would adjust it to the radius of the wingspan of the largest aircraft that parks there in practice, and if it were ever to change in real life, adjust it again. But if you find an alternate way, obviously, feel free to do what you feel is best for your airport.

I think a lot of people would like some kind of functionality to control that. I don’t like seeing cars spawning in aircraft parking spots.

Regarding this:

I’m not sure if I understand the question, but if your question is, “How do you get the auto-generated parking spot T’s to line up with each other?” I use a temporary PaintedLine that I draw from one end of the parking spots to the other and line up all the T’s to that. (If there are no T’s in the spots, I will temporarily enable them so I can get the spots lined up, and then remove the center lines on the taxi paths later.) I name the temporary PaintedLine “temp” and make it red so that I can always remember to delete it later. Actually, I use tons of them, like this:

But I’m not sure if that answers your question, though.

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Parking T relative alignment and auto spacing is another thing that belongs on the master world hub SDK QoL wishlist.

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Thanks for your reply, just to make sure I understood you, there is no way of actually setting up a custom T alignment within the parking radius?

So many QoL things with the Scenery Editor. Maybe worth a post in Ideas so it would apply outside of the World Hub, too?

If you’re referring to the thing CharlieFoxtrot00 and I were talking about, I’m not an expert in the Scenery Editor, but I don’t believe that there is a way.

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Your only option is to use a smaller parking spot.
You can start there with any size plane. The only thing the radius does is limit the size of plane the Static AI process will place. It tends to choose planes for the upper limit on the spot.

And, in fact, the system kind of ignores the radius, and instead classifies as small medium and large. There’s quite a bit of discussion on this subject over at FSDeveloper.com.

The long and short is:

  • The size limits the aircraft that can be AI parked there. It tends toward the upper limit. Though there does seem to be a change now compared to what it used to do, I haven’t reviewed the SDK in 6 months.
  • If parking spots overlap, only one of the spots will be used, this includes the extra border (2m I think?) beyond the radius you set. They need this radius for vehicle traffic in their attempt to avoid collisions.
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