Improve/Expand AI Flight Model

The current AI fligth model is very simple and very limited compared to the
once in FSX. And we are still not sure which parameters are actual used (see
here: Resulting in very
similar behavior for different airplanes and very unrealistic flight maneuvers
like: - Banking to left, but turning to the right (aircraft is on rails) -
Slow Climb and Decend Checking the SDK it seems many variables are linked to
the frames
why not set the to the actual values like ft/m ft/s or so? I understand that
simulating all the varibles on AI Objects like on the user plane will kill the
performance but some basic stuff should be also simulated for each AI
SimObject like Engine, Flaps, Spoilers, breaks, payload…