I am using Blender and I created a mesh collider for an object as instructed
by the
SDK,
set its material to type Invisible
and checked Collision Material
. Then I
exported the object and launched fspackagetool.exe
to compile it. Package
tool reported a warning about alpha value:
Invisible material ‘collider’ has an alpha value below 0.1; this will make
it hard to see when debugging. Since it is invisible under normal
circumstances, consider putting a higher alpha value.
I did not change alpha value nor is it even settable with this material type
(settings grayed out). Either the Blender exporter sets wrong alpha value or
fspackagetool reports unnecessary warnings. When debugging, the collision mesh
is visible and covered with chessboard pattern. Version information:
Microsoft Flight Simulator 1.25.9.0 (Steam version) Official MSFS Blender IO
1.1.6