In the xml we can set altitudeAGL=“FALSE” for scenery objects. I believe this
was the default when snapToGround was set to FALSE before simupdate 4, but it
has since changed to TRUE? However there is no checkbox for this in the in-sim
scenery editor. I need this set to FALSE for some objects, like approach light
masts and bunkers. Is it safe for the future to rely on altitudeAGL=“FALSE” in
the xml, or will this be deprecated as it is currently undocumented? (Please
add a checkbox in sim for this)
If that is not safe in future, many sceneries will get in trouble. It is a
needed feature to be able to set objects to a absolute MSL altitude and not
only relative to ground when “Snap to Ground” is unchecked. A checkbox would
be nice and that the Editor not always try to add a value into the “Offset to
Ground” parameter in the Properties, when the project is loaded.
But…It is still documented (and working) at least according to the online
docs (wich seems to be updated v0.14), check chapter altAltitude of the
center point of the object, in meters. You may add the “F” suffix to convert
the value to feet, for example: “13.0F”.FloatYes snapToGroundWhether to snap
the object to the ground (TRUE) or not (FALSE).BoolNo snapToNormalWhether to
snap the object to the terrain normal (TRUE) or not (FALSE).BoolNo
altitudeIsAglIndicate whether altitude is AGL (TRUE) or MSL (FALSE)
Hello, This is correct. Documented here:
https://docs.flightsimulator.com/html/Content_Configuration/Environment/General_Definition_Properties.htm#sceneryobject
This is taken into account and setting it to false will evaluate the given
altitude as MSL. I added a task so that we eventually handle it in the UI.
Regards, Sylvain
Thank you, both of you.