Issues with Light Potentiometers

Hello Asobo, Hello All,

We’re having some issues with light potentiometers to which are connected our aircraft cockpit and exterior light effects (and light meshes):

It seems that potentiometers need to be “reset” to zero percent (0%) before they can become active and set to a higher value. This can be done manually in real time with the pilot first rotating a dimmer to 0% and then to 100%, as an example. The intensity of the connected light mesh and light effect can then be adjusted. However, when using code to set the potentiometer instead of doing it manually, we’re having the following issues:

  1. Let’s say that we want a potentiometer to be set to 50% by default when the aircraft is first loaded in the simulator. To do this, we preset the potentiometer to 50% (using some “update” code). Unfortunately, even when doing so, the light will not be lit when the aircraft is loaded. For the light effect to appear, as mentioned above, the potentiometer needs to be reset to 0%, then rotated to 50% manually by the pilot. As a workaround, we’ve added a small delay in our code to first reset the potentiometer, and then to set it to the desired value after a fraction of a second. This works well but is not very elegant…

  2. It must be noted that when a potentiometer is set using code (instead of doing it manually), only the light mesh is illuminated. The light effect itself will only appear after the potentiometer is reset to zero and then set to the desired value. We’ve monitored the potentiometer variable when this issue occurs and we observed that even when the potentiometer is set to 100%, the effect is not displayed until there is a reset to 0% and then a new setting.

  3. In our view, both the light mesh and the light effect should be ON when their associated potentiometer is set above 0% by code or manually. There shouldn’t be a need to reset the potentiometer to 0% before making it active.

One last thing: There are some lights in our aircraft model that are not of any of the standard types (cabin, panel, beacon, etc.) but still consume electrical current. We cannot connect these lights to any of the standard types because they should not respond to the “All Lights On/Off” command. Therefore, we tagged these lights as “None” or “Ambient” lights. Unfortunately, these light types cannot be connected to any circuit. It would be nice if they could because, again, they need voltage to operate and they consume current.

Thank you for providing any help or suggestion. As usual, we might have missed something.

Alain
Producer
Xtreme Prototypes Development Team
Montreal, Canada