Hi Guys! Is there any special reason that in the sample the jetway hood is
assembled from two objects? x0_Door and x0_Capote? Would not be easier if it
hood/capote would be a single object? I mean from skinning point of view and
from performance reason. BTW the default jetway skinning is faulty. The Capote
does not skinned with Door_CTRL_TOP and between the frames 126-136 it detaches
from the x0_Door- Other question is how to go ahead with jetway with fixed
leg. If I attach them to the Bone7 Bone8 leg bones, will it not tilt the leg’s
base? Haven’t tested yet. Other question. Can I simply delete wheel rotation
and wheel orient nodes if I do not need them?
Hello I guess both objects could be grouped in a single skinned mesh. I don’t
think this is much of a performance issue or our engine programmers would have
noticed it and asked for a change. The jetway sample we provide with the SDK
will be updated in the near future and we will have a look at the bug you
reported at that moment. You can delete or change the parts of the rig you
don’t need to match the way your jetway behaves. Regards, Sylvain