Light presets "Double Angled Directional" / "Angled Directional" only work when heading 0° or 180°

hello, i’m trying to create a custom PAPI with light preset, my runway is about 94.5°。

but the Angled Directional can only work on 0° or 180°.

in DOC Airport Objects

if i create a preset and the direction1 is heading 0° or 180°, everything works great.

but if i rotate the light row 90°, the angle works wired(most time it shows only light0).

also, if i rotate the direction1 and direction2 90°(change the YZX value), it also can only work under light heading 0° or 180°

so, light preset only works when light heading(i mean the white line, rendering–show light direction) is 0 or 180, it is a bug .
and i wish dev team could fix it, maybe after XMAS? :smile:

here is the code

	<LightPreset name="RW10-papi" phase="0.000000" mesh="{XXXXXXXXXX}">
		<Light relativePosition="0.000000 5.000000 0.000000" direction="1.000000 0.000000 0.000000" direction2="-0.046000 1.000000 0.000000" type="ANGLEDIRECTIONAL" fade="NO_FADE" radius="20.000000" color="255 255 255" intensity="50.000000" duration="0.000000" period="0.000000" phase="0.000000"/>
		<Light relativePosition="0.000000 5.000000 0.000000" direction="1.000000 0.000000 0.000000" direction2="0.046000 -1.000000 0.000000" type="ANGLEDIRECTIONAL" fade="NO_FADE" radius="20.000000" color="255 0 0" intensity="50.000000" duration="0.000000" period="0.000000" phase="0.000000"/>
	</LightPreset>

I have run into this as well. every angled cutoff plane I try works only for 0/180.

Hello @leanoon , @TrespassVR ,

We were able to reproduce this issue and it’s now tracked on our side.
Thank you for reporting this.

Regards,
Boris

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thanks for confirming!

@Boris is there a suggested alternate way to have this? I have a scenery that two out of three runways need this fix to be proper.

it works in 2024 dev alpha
althought not 100% works as expected, but it works.
so i guess people will focuse on 2024 first this month ,then they will fix it here soon.

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