Livery Textures not processing in Package Builder

@FlyingRaccoon Question here and maybe this
will help answer some questions for others. If I’ve already built a community
folder livery pack that is “drag and drop” and loads into the sim already
could I just build the marketplace package with the build package tool in dev
mode and combine them?

I would advise against it but in the end, the MS ingestion team will have the
final word. Juste be aware that they have plenty of issues with people
manually creating and editing their package export archive instead of using
the Project Editor. Regards, Sylvain

@FlyingRaccoon whats the best way to get this sample to you? Would rather not
post here as it has model files in it.

@Novawing24 Check section 3 here: [http://devsupport.flightsimulator.com/t/how-to-report-
a-bug-or-crash/77](https://devsupport.flightsimulator.com/t/how-to-report-a-
bug-or-crash/77) You can provide private content on this plateform. Usually,
people write a private comment with a link to their package and remove it as
soon as I have acknowledged.

Hello @Novawing24 I have reviewed the test
packages you provided us with. - The first one doesn’t build because of a
missing thumbnail. When added, it still doesn’t build because your project
source directory doesn’t actually corresponds to the file structure. - The
second one builds but prints an important warning in the console:

You seem to have copied a gltf
file that was already processed by the PackageBuilder. In this case, textures
are not processed. You want to use the source GLTF instead. In both cases, the
message in the console was pretty explicit. I know it’s not always the case
but you should always have a look at the console output anyway. Regards,
Sylvain

Thanks Sylvain, I am at a bit of a loss though about how to get that. Are you
advising that we need a direct export out of 3DSMax/Blender of the source
model only at LOD0 as a GLTF?

Hello @Novawing24 Not just LOD0, all your model
LODs in PackageSources should be the result of an export from 3DSMax/Blender.

I didn’t try to built a livery package yet (only aircrafts), but if you only
want to create a livery package without strange things you can modify the
template from Windows Explorer: -Change the names in the aircraft folder, and
inside.cfg and .xml files. -Copy the .json files from the official folder
(only those textures you need). -Save your textures albedo and composite in
format DDS DXT1, for example with the program Paint.net
(the norm textures doesn’t works with this method, anyway you don’t need norm
textures for liveries). -And regenerate the layout.json file with some tool (I
use https://flightsim.to/file/1197/default-thumbnail-generator). I hope it
helps, regards