Hi. I realize we have a long way to go. But I’d like to understand what the
radius of a parking spot means to what types of planes get placed. And why
aren’t I seeing the types of planes I want to see for particular spots more
often? This is a typical Living World General Settings section I’ll create. I
expect to control the types of aircraft by the types of parking spots I
create. I work on only GA style airports, from sizes like KACK and KBED, down
to NH31 and the like. I really want to have tight control over what types of
planes show up in parking spots.
This one is for KCON, which has a large preponderance of GA_SMALL spots and a
something like 5 GA_Medium and 2 Cargo, and 2 MIL_COMBAT and 1 MIL_CARGO. To
give a sense to my choice of Rates for Ambient Vehicles, I have 81 Parking
spots, at the airport, 10 of which are vehicle spots. (Although, I think I’ll
be getting rid of some of the vehicle spots. I was hoping operations trucks
would head out to places like ILS stands and such. Instead, fuel trucks, do.
It would be nice if we had Vehicle_Fuel and Vehicle_Ops type parking spots).
First question: The Good to Bad Match rate… How does it figure out where
to put a plane? As seems to be described in the SDK, it chooses a plane based
on its Wingspan vs the parking spot radius. With a good to bad match rate of
.8 for RAMP_GA_MEDIUM and a radius of 12 m, I expect to see TBM’s and
Longitudes, and CJ’s and the like. Instead I get Xcubs and Stearman. It’s
awful. Fortunately, I can keep them out of Gates, but I can’t keep them out of
any GA parking spots. I fly into KACK and I want to see a large number of Jets
and Turboprops, and instead I get Bleriot XI’s and Xcubs. I finally had to
remove the Bleriot because it showed up so often. So, What radii are expected
for each of the three sizes? GA_Small, GA_Medium, and GA_Large. I typically
use 5 - 8 for GA Small 9 - 14 for Medium, and 18 to 30 for GA Large. If I try
to create a GA_Small at 10, it tends to automatically change it to a Medium.
Are these correct values? What is expected? Second Question : How close
can we put parking spots to each other and still have planes show up? At any
airport you go to, aircraft are often parked almost wingtip to wingtip. But FS
seems to avoid this. Can parking spot radii overlap each other and still each
get an airplane? How do we know what the limits of this are? How closely can
parking spots be to each other? Is this what the “View/Render Parking Spots”
means? If that extra diameter overlaps with another, then only one spot can
get an airplane? Third Question: Does the radius set an upper limit on
wingspan, but anything below that will go in it? That would be awful. Can this
be changed at some point? I really don’t want Xcubs spawning with a pushback
and baggage loader in my GA_Large spots. Or is there an upper and lower bounds
on the parking spot radius value (say +/- 3m), and it’s just not working
properly? Fourth Question: How do Mil_Combat and Mil_Cargo spots fit in
with parking spot radii? It seems like there are ranges that GA small, medium,
and large are expected to fall within, what about the Mil spots? As more
military aircraft are created, or AI military aircraft, I’d like to see them
populate in airports appropriately where they are supposed to be, since,
usually, they have one area of the airport they congregate in. So I’m
interested in how these spots work. It would be nice to have some ability to
control this, but I’m ok with doing it by atc_parking_types= and it is what it
is. Fifth Question: And maybe this solves my general problem, but I’d
still like answers to the above questions because I think there are important
details to be understood regardless… Is it not working properly because I
have “Use Generic” set to off? I was getting major CTD issues with it turned
on, but I think it was due to some old liveries and I’m going to test it
again. I would have to ask, if so, why would “Use Generic” set to off turn off
all respect of parking spot radii? Thanks. I’ve been working really hard at
this since October, and I think I’m finally understanding how to properly
write a Services and Living World Config file, and I would really like to get
my sim working properly and have appropriate vehicular traffic and services
for all the types of airports there are. I’m getting there. This information
would help. For reference, a lot of what I think I know came from this thread
(and others, but this is the best), but I don’t know how correct they are
<https://www.fsdeveloper.com/forum/threads/the-parking-stand-radii-they-are-
not-what-they-seem.451632/> and I was hoping for some official answers to
these questions.