Hi, I’m new to developing for MSFS after switching from WorldEditor for
X-Plane which was an external app so this whole “develop in-sim” idea is new
to me. I’m following a tutorial I found for creating PBR ground textures and
have gotten to the stage of compiling the texture in the Material Inspector.
Here’s my issue - the guide I’m watching shows two material selection boxes:
one for Albedo and one for Normal Roughness Metal. (picture one)
box - and the “Surface” box is missing too (picture two)