Hello! While it seems to be possible to give heightmaps any resolution you
want, the actual output still seems to be downsampled to a certain resolution.
Check out the following sample with a heightmap that’s 200x200 meters and 100
cols and 100 rows (so roughly 2 meter resolution). I’ve created a small
mountain with a flat top and marked the flat top red in the screenshot to make
it more distinguishable: This is what it looks like in Developer Mode:
after building the scenery and loading it:
You see that the actual result
is far away from the intended resolution. Even though the terrain resolution
is set to a maximum of 400. To confirm this I created terraforming polygon
with a minimum possible falloff of 1 meter that seems to be bound by a similar
underlying elevation map’s resolution:
Which brings up the question:
Is this intentional and what is the actual maximum resolution that we can do
with heightmaps? There seem to be quite a few developers out there that
offer extremely high resolution heightmaps of about 1 meter in data while
actually that doesn’t seem to be supported at all.