Model/Texture update without MSFS restart

It would be nice to be able to insert new models and textures to the model
library without the need of restarting MSFS.

PLEASE! (tried all recommended “hacks” but not consistent)

You can do this now in the virtual file system. No need to restart.

Really? Is there any documentation/tutorial how to do it? In the SDK I could
not find anything about it. Thanks!

+1 … please, is there any documentation on how to do this which you speak
of??

Desperately need this too, buddy. Please let me know if you ever figure it
out!

All you need to do to facilitate this is have developer mode open (InSim) and
(for example) drop the generated Blender files BGL,XML and GLTF straight into
the ModelLib folder of the project you have loaded (copy any textures into the
MoldelLib texture folder if you’ve added textures). The result should be
instantaneous. As mentioned, if you added textures, click Build.

@tsgucci @lapalabra
@HybridNZ @Ironpot
Hello Is this still something you struggle with? I ran some test and adding
object and textures to an existing material library worked fine without
restarting the game. However, rebuilding the package containing that library
was necessary. Once done, existing models in the scenery being edited are
updated and add ones are available in the object list. Now, being able to add
new content through the UI would obviously be a nice addition.

@FlyingRaccoon - Sylvain, I tested this today on STEAM BETA version and can
confirm the following: Firstly, adding a new model whilst in DEV mode : In
DEV mode, adding a new model into ModelLib did not make it appear. I then
Built the project (successfully) and reloaded the BGL (without exiting the
project) - the model is now available to select as a scenery object in DEV
mode. Any subsequent editing of the model (by copying and updated GLTF into
the ModelLib folder instantly updates in DEV without building or exiting. Of
course a Build is essential when completing the editing session to keep
everything updated. Secondly, adding new materials whilst in DEV mode: In
DEV mode I can place new materials (PNGs) in the materials\textures folder and
then in the Material Editor, select File/New and add that new material and it
is instantly available to use in an Apron. If I do NOT build, the material is
still available when re-loading the project next time. However I always BUILD
as a matter of course before I exit each time.

Nah. There’s one which always work. YOUR MOD MUST NOT BE IN THE COMMUNITY
FOLDER. -Export your model - open the new glTF file/s with a text editor.
-add a letter and remove it to activate saving -save -profit

@FlyingRaccoon - Sylvain Thanks for the heads up. As now I could clean up my
editor, yes it seems that changing the gltf is refreshed in the simulator
right away, changed textures are swapped after a rebuild. However when the
model has LOD’s and you change a lower LOD model it seems that it is not
updated. Regarding LOD’s it would be nice if the LOD values are changed in the
xml it would be immediately taken over by the sim, because so far it only
happens if the project is re-opened. Thanks!